Wednesday, March 30, 2011

Platforming

The game idea has changed to were it will use platforming and jumping will be two major parts of the game. The character and the idea has stayed the same but now the game is going to more based on a platform, the character now will be required to jump over holes and hurdles, beat the clock, and beat other racers that will be on the screen. At this point the game will not have any destroyable platforms or anything like that, there will be no fall points in the game that will kill the character but they will slow him down.

Monday, March 28, 2011

Running and jumping!

Will your hero need the ability to jump in your game? If so, why? Is this a means of escaping/destroying obstacles (like Mario Bros.), because your game is a vertical scroller (instead of a side scroller), etc?

Yes my hero will need to jump in this game, since in my game the player will jump over hurrdles or will they will not be able to pass to the next level or reach the finish line if the player is unable to meet the hurrdle jumps. There are no means in this game to destory anything all that is needed to do is collect fruit and finish the race before the time runs out.

Wednesday, March 16, 2011

Drag and drop.

Will dragging and dropping be a part of your game interface? If so, explain to me what dragging and dropping will allow your player to accomplish.
Drag and drop will not be used at all in my game since there is no real function in the game that is needed to drag and drop. I did have some problem with creating the drag and drop today since I had forgotten to rename the house to the proper name not allowing the cats to enter

Wednesday, March 2, 2011

Character Effects!

 There are a few that would be useful in my game such as x and y as well as the rotation in my game since we could use that to move the food or even the other characters in the game. Since i already have the power ups vanish after the player runs into them I see no point for some of the items but I might use the vanish to get rid of the items if the player does not pick them up or even if an enemy picks them up.