Monday, April 11, 2011

Music

What kind of background music do you plan on implementing into your game?
I am going to try and find an looping 8bit running music for this game. Since the game is suppose to be using an 8bit system.

Monday, April 4, 2011

Artificial Intelligence

In the game A.I. will be used to either help the runner or hurt the runner, I will be using A.I. to have another runner following the runner around trying to beat him in the race or slow him down when they he runs into the other runner. Ohter A.I. will also help the runner speed up or give him healthy food to increase his speed.

Wednesday, March 30, 2011

Platforming

The game idea has changed to were it will use platforming and jumping will be two major parts of the game. The character and the idea has stayed the same but now the game is going to more based on a platform, the character now will be required to jump over holes and hurdles, beat the clock, and beat other racers that will be on the screen. At this point the game will not have any destroyable platforms or anything like that, there will be no fall points in the game that will kill the character but they will slow him down.

Monday, March 28, 2011

Running and jumping!

Will your hero need the ability to jump in your game? If so, why? Is this a means of escaping/destroying obstacles (like Mario Bros.), because your game is a vertical scroller (instead of a side scroller), etc?

Yes my hero will need to jump in this game, since in my game the player will jump over hurrdles or will they will not be able to pass to the next level or reach the finish line if the player is unable to meet the hurrdle jumps. There are no means in this game to destory anything all that is needed to do is collect fruit and finish the race before the time runs out.

Wednesday, March 16, 2011

Drag and drop.

Will dragging and dropping be a part of your game interface? If so, explain to me what dragging and dropping will allow your player to accomplish.
Drag and drop will not be used at all in my game since there is no real function in the game that is needed to drag and drop. I did have some problem with creating the drag and drop today since I had forgotten to rename the house to the proper name not allowing the cats to enter

Wednesday, March 2, 2011

Character Effects!

 There are a few that would be useful in my game such as x and y as well as the rotation in my game since we could use that to move the food or even the other characters in the game. Since i already have the power ups vanish after the player runs into them I see no point for some of the items but I might use the vanish to get rid of the items if the player does not pick them up or even if an enemy picks them up.

Monday, February 28, 2011

Sound

Sound in this game is not that needed just maybe background music or even just a guy eating is that the sound in the game is going to be nothing really major since it is a racing game. I do plan to have sound effects in the game it being the guy eating to the animals on the farm mooing or anything like that will be put in as well as background music for the guy running.

Timer

What area of your game will a timer help? Will timers be integral to your game?

A timer in my game is used to tell if the player passes or fails the level and move onto the next. A player is given a set amount of time to pass or not pass the finish line allowing them to either move to the next level or lose the game. Times are very important to this game since it is a racing game with in the first few levels, after those during the races the player will not only have to pass the time given but also watch out for other players.

Wednesday, February 16, 2011

Preloader

With the size of my game its not really going to need a preloader but maybe later on with all of the files food code etc it might need something large enough to load the game over time. The largest thing in my game will be the amount of enemies that I will have in my game.

Monday, February 14, 2011

Collision Detection

Collision detection in my game is needed since it is a running game as well as a healthy eating game what I use the detection for in my game I use it to pick up the fruits as well as going to have the player hit the hurdles if they do not jump as well as use the players running into other players causing them to slow down.

Wednesday, February 9, 2011

Do you plan to do score keeping? Will it truly related to score, or will be a health meter or enemy health meter, or both?
Yes I plan on using score keeping in my game, with my game I base the score keeping off eating the right types of healthy food. as well as run a timer int he game most likely later on causing the player to lose points if they take to long on a level or something like that.

Monday, February 7, 2011

Special effects

Do you think this topic will be helpful to your game? Will your animation be scripted or mostly timeline animation?

With special effects and my game most of the movement is script based, but I was thinking of moving the clouds as well as the sun in different levels to make the game a bit more "fun" like the sun is racing you or something like that. But with that it would really just be scripted if they start at two different points in time rather than at the same time to see who wins. 

Wednesday, February 2, 2011

Trace

Have you ever had to use trace to fix a problem? Telling about your coding error and how tracing helped resolve the issue.
I have never heard of trace before until today, so I have not had to use it to fix any problems with my coding.

Wednesday, January 26, 2011

Moving on a path

Moving on a path will not be used in my game, since I do not see a use for it since everything will already be set on the level and not be moving.

Coding problems

The worst coding issue was coding the controls for my character for some reason I just could not get him in the direction that I wanted. Fixing the problem was just putting the right coding into the action script rather than having the code inside the character himself. 

Wednesday, January 19, 2011

Intro to ActionScript

Into to actionscript, with this topic it was just a small review on actionscripts but more in depth look at the scripts showing how different things in the game worked and making the game have less spawns. Even with that we did have some trouble publishing the game since it was having problems finding paths to run the swf when it was saved outside of the folder.