Wednesday, December 15, 2010
Getting the demo ready
I've learn a nice bit from creating this game over the semester, coding as well as where to put objects on the screen or what the objects hit to cause them to move away, I think the reason I've gotten this knowledge was so I could move on in flash to create new games as well as have fun with it. The wiki pages could use better links some times as well as changing the few dead links on the web page so it would be easier to use, but I see through the breaks that are coming up I am going to work more in flash hopefully figuring out how to do some more stuff in the games like moving targets and stuff in that area
Using sound
How do you plan to use sound in your game? How will it help enhance the game play and learning experience of your game?
Sound in this game is going to be rather simple however I have yet to find a really good sound to use for the running as well as the food that eat, there is really no enhancement to the game once the sound is made it just makes the game a bit more interesting rater then having a quiet run
Sound in this game is going to be rather simple however I have yet to find a really good sound to use for the running as well as the food that eat, there is really no enhancement to the game once the sound is made it just makes the game a bit more interesting rater then having a quiet run
Class so far
The class so far has been rather fun, the only thing I've been having problems with is the action script layer of flash mainly since it never really worked for me when I needed to get the hit detection to work with my runner and the apple or one of the foods, once I figured how to do this flash became a nice program to use and can not wait to use it more
Man running
http://www.gifninja.com/Workspace/184232a9-6486-4496-b311-81d26287c63c/output.gif
What makes this animation stand out to you? THis stands out to me since it really just shows how the human figure moves as well as it is being done in start stop animation
What makes this animation stand out to you? THis stands out to me since it really just shows how the human figure moves as well as it is being done in start stop animation
- Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Play to learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game? There is really no background story to this game at the moment but it does show the runner over time getting larger or more fit depending on what the player chooses to eat, the games I played I really did not see a story line or well one that I thought was interesting at least, and no other game but the old Nintendo running game has influenced the game
Tuesday, December 14, 2010
Game reflection
- WHO are you designing your game for? Ages k- 8th grade or anyone wanting a fun health game
- WHAT will your game teach the player about your topic? This game teaches the player about being healthy and exercise can help you grow strong
- WHERE does your game happen?
- Describe the world you will design for your game.The world that the runner is on is mostly going to be farms and in the city during most of the game
- How will this setting add to the learning experience? It shows that a long distance of running and healthy food will help the game
- HOW does your game world teach the player about your topic?
- What happens in the world that helps the player learn?The runner gets more fit as he runs and eats the healthy food
- How does the player use what they learned to make something happen in the game? The player can learn to get the food that is good for them
- WHY is a game a better way of understanding your topic than a quiz?Its more hands on and teaches you about the information rather than just forcing them to guess an answer
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